Dcuo best weapon for healer. ADMIN MOD healer weapons .
Dcuo best weapon for healer If you’re looking to optimize your Nature healer loadout, you’re in the right place. Bow, handblasters, duel pistols or rifle go with which ever you find works best for you. Nature Healer guide is updated to r/DCUO A chip A close button. Water. In terms of artifacts. I'll try an explain this as simple as I can; basically the higher your hit count, the faster your power ( blue bar) and supercharge (orange bar) DCUO Best Tank Powers That Are Excellent; DCUO Best Healer Powers That Are Excellent; DCUO Best Solo Powers That Are Awesome; DCUO Best DPS Powers That Healers are one of the basic roles available in DCUO. I put at least 60 SP into might as for healer it is wise to stay ranged. It grants you and up to 7 group members health equal to up to 19. And, consistently will have you at the top of the list in damage If I was in a Support Role (Controller or Healer), I'd want a weapon that I could quickly regenerate power with higher hit-combos and avoid getting hit. For Complete guide on how to HEAL with Water in DC Universe Online. And with the update to Godwave having a higher chance of reset And weapon wise, again we're talking being a healer, which involves first and foremost keeping yourself alive. New. That has been that way for over a year now. . ADMIN MOD healer weapons . Wanting to try celestial healing again: so I hear good things about brawling & dual-wield. Or if you are healing with bug form. Soothing Mist -- your priority heal (heals you and the most injured team mate). It has decent melee abilities and a great range attack. So far Ive enjoyed using bow and rifle. Electricity is my favorite of the heal powers,does good healing ,does Well do you want prec or might like I said prec is better and all you need is to add a weapon buff and clip the healing moves. Here’s a detailed review of the top 10 best Nature healer loadouts in DCUO, complete with An updated weapon guide would be awesome since the weapon tree’s have changed since this. But for me, Final fantasy 14, Tera, Neverwinter, DCUO, they are mmo to all intents and purposes, you can't say that DCUO is an unbalanced game, I've played a lot of them, this is one of the few old They are locked to a specific set with its own bonuses and combos, though bug form is for healing incase you didn't know. Best. A good Healer covers some of the critical stats but a great Healer takes advantage of everything. Water (great shielding) and Electricity (safety heals) are probably slightly more useful than the others. Therefore what you'll want ideally For a Health Healer role is more than just great because of the higher Crit chance of the percentage in health it dishes out due to how the health distribution numbers/percentages go Well, I usually just go with the highest item level drop I can get my hands on, lol! I mostly combo heal, so my weapon use is limited. You can choose between the flak cannon and grenade launcher in how you would like to apply burn, and then you have some other choices Solace of the Sea-- big AOE heal over time. i would also recommend bow and hand blaster and to a lesser degree dual wield. it's fast and stuns well. - aLex Various decisions need to b I use both brawling and flurry shot for extra damage when healing because power is not an issue. First of as a healer you will have to choose between electric, sorcery and nature, although people may debate this but Nature is the best and most adaptive healing class. This is useless in Elite Raids. I love the role of healer, I have seen almost everyone today with electric My nature loadout is quite different as I do weapon attacks between powers so I have the clarion artifact and since nature has so many supercharges I went with scrap and EoG. Brawling into shuriken for adds and dual flurry for bosses and ST. This role generally focuses on keeping the team alive by healing other group members and preventing damage with group shields. Lernea’s amulet is good with most might powers, the solar amp is still ok with nature, the grimorium verum maintains poison PI for things like roar so also viable. If you want to Loadout: priority heal group heal shield weapon buff offering fury I'm not the best player I'm sure others here can answer better, but battle roles in general are just not worth it. That Alien is not so easy to take down. Nature wield poisonous botanical powers to restrain and overwhelm your enemies and to soothe the wounds of allies. r/DCUO ArclyteKRKN. Can be good for healer role with the brawling into shuriken throw to use in between heals if you have the sp to throw into it. Handblast is the easiest for a Use the weapon that has the highest stats for your role. Q&A. So what's the best choice if I plan on switching between the Healing powers are all pretty well-balanced right now. If using a weapon mastery build, then using one with a good ranged combo is probably I have an electric healer/DPS. Skill points all into prec and dual wield. Bow makes that the easiest of any weapon with it's ability to Handblsters get the most regen for fewer hits. Electricity. Works quite Arguably good for healer, 1st benefit (unshakable) best applied on front liners with high defense and health to soothe over the damage reapplication; you as a healer should And, essentially you spam your weapon attacks to heal while activating shields off of cooldowns. Gorilla and wolf are the good dps builds, in that order. Don’t use all your Heals at the same time. Cheers =)Play DC Uni Home Forums > DCUO Player Discussion > Oracle’s Database (Guides) > Weapon choices for Healing Arc Lighting and Tesla Ball still remain staples to use for DPS, Basically only useful if you are a precision dps. Its also useless in most raids in general unless there’s a second healer who is fully invested as a healer. They just made the healing circle as large as Water’s pool ability, so it’s got great AOE. I'm a bow user. pick what My main is a Sorcery Prec/Pet build. For trolling and healing the brawler>ma combos is the fastest and regens the best power. I also found that I couldn't do a full resto spec, or it's suicide in PvE or Shazam is good you get a resto buff but you'll lose the buff when you use a priority or group heal. And purple heal ray is a great way to gain power back while also having eco dart effects with Rolling a Celestial DPS, it's suggested you pick up a melee weapon for the crit bonus to weapon attacks (which includes the white-number damage on your celestial combos) But really any healer power is good as long as you have the correct set up. Thanks in advance guys. I know several end-game healers who swear by both, and one who laughs and insists that dual pistols is DA BOMB. Old. 25% of your Dominance and adds Healer (heals and keeps group alive): nature, sorcery I'd recommend Fire, super speed, and dual wield for a first character. I need to equip the lower members of Legion of Doom with some sort of weapons to weaken those heroes so that we can stand a fighting chance against them. Super speed has Well a group and priority heal are a good start lol. ) So, your “hello! I played dcuo from its beginning until more or less 2016, and 1 month ago I started playing again. Brawling ranged Weapon Mastery combos are possibly the best for a Healer as combos are The best 3 have already been named. Fire is one of the easiest as you can heal yourself. (As in you have to specifically build precision while the game will lend to might as a default. Celestial + Brawling ranged Weapon Mastery combos are possibly the best for a Healer as combos are short and the hit counter increases faster using Brawling compared to other weapons. Bow is what I use on my healer. If your nature healer u will probably be in The main ability you will be using is Electricity's best DPS/Healing ability Arc Lightning: It will jump over the place healing allies and damaging enemies which is great for all situations. Arts are Transformation card, Grimorium and Source Shard. This video includes Loadout, Rotation, Skill Points Allocation, Artifacts, Gear Mods and de Magic Rampage features character customization and dozens of weapons to wield; from knives to magical staves. And if you might in the skill tree cause i dont have much skill points and cant afford to be spending them on weapons i feel like using. So you might want to add a different low cost heal in The only reason healers really need weapons is to regenerate some power between heals and build up supercharges (for those who use them). If you struggle on power cyborg or orical are fine. DC Healing or not, range weapons are the best, imho. but i use HB alot more than bow when im electric. Celestial is good, but sometimes Sorcery is a great contender right now - one of our league’s top healers is sorc. Not really a rotation because you'd heal when needed or clip Home Forums > DCUO Player Discussion > War Room (Powers (example, I healed RTE3-reg with this, and had only 2. I currently use HB, cuz they're 87; but have 85 MA in my inventory to try with This is what has worked for MEdoesn’t mean you’ll agree or even like it, but something to TRY!Enjoy the video? Like and Subscribe!! Something I put together for people who want to try out buff / damage trolls. It has become less a focus on what to use as what role but rather what celestial healer Tips. Subscribe for tutorials/guides/reviews on DCUO. in the end it is up to you. many ppl Im starting a new dcuo char anyone knows whats the best power for a controller? Share Add a Comment. Bow JOURNAL LOG, DAY 56: Here we are trying to stand a chance against the Justice League. many questions i hear Depends if you are only going to be might DPS (Then weapon doesn't really matter) or precision DPS (Then brawling mastery or Dual Wield-Flurry Shot Mastery is the two best options). I don't think high weapon combos are as important to rebuilding power as they used to be. staff's benefits: fast and Healer: I think it's pretty much unanimously agreed right now that Water is the best, Sorcery is the worst, the other 3 are well balanced (but Celestial requires a bit of healing experience because Complete guide on how to HEAL with Sorcery in DC Universe Online. Great heal Most of DCUO is super power forward, so Might is a fairly plug it and forget style of building. this is a ranged AOE build. that way u can have a weapon for each role Therefore, when choosing the best weapon for clipping in DCUO, it is essential to consider the weapon’s attack speed. This video includes Loadout, Rotation, Skill Points Allocation, Artifacts, Gear Mods and If using wolf dps, then weapon doesn't matter at all. Until the next episode releases, they are also best in slot for For Orb you can't rely on your priority heal to be low cost "spammable" and will have to use it in a more strategic way. and to be honest, celestial is the power what fits for me the agressive healer For F2P, I like Sorc for solo using the tanking pet and you can focus on using weapons with a few supporting abilities, simple to change up loadout for more pure DPS of healing for group play Home Forums > DCUO Player Discussion > War Room (Powers, Artifacts, I have played all the healer powers and all the powers are equally good at healing, although Nature is Time Stamps:Intro - 0:00How to spec your skill points - 0:15Equipment and mods - 6:00Artifacts used - 8:56Allies used - 17:44Augments used - 21:33Loadout and - Healer = Restoration + Critcal Heal Chance + Crictal Heal Magnitude + Health + Dominance 1: Hand Blast - 1155 & Staff - 1155 2: One-Handed - 1110 3: Brawling - 1101 4: Home Forums > DCUO Player Discussion > War Room (Powers, Artifacts, & Builds) > Returning to the game after 5(?) years. So for healer role I use Orb of Arion, Purple healing ray and Page of destiny. weapon, nothing more. This power is available by buying it from Marketplace with 600 Station Cash. Tbh you really don't need allies bit I'd Unless you’re spec’d and have everything prec, you shouldn’t be using ur weapon attacks much tbh Dps - Gadgets prec Healing - elec and water Buff Controller - quantum Tank - rage These After thinking about it some more, shield could be a good choice for healer. 2. Dual Pistols is pretty Doesn’t require any sp in weapon mastery. Open comment sort options. I hybrid as healer and DPS at the same time as well. Riptide -- resets the cool down of the ability you I use 1hand for DPS and bow for healer if and when you get in the end game content grab 1 of each when u get marks or when u see them drop. This video includes Loadout, Rotation, Skill Points Allocation, Artifacts, Gear Mods an Electricity, water and celestial (in no particular order) are often cited as the top 3, with electricity having very potent burst healing and utility in the form of bioelectric surge, water having very There is also the issue of the amount of skill points you have. Also He might be asking so that if you’re a healer you get a long distance weapon (to real damage but still be in the back lines )and if you’re a damage you get a mid range weapon (do damage but The stats for hand blasters are good for crit healing, but I've had to focus my second and third weapon trees on resto. I wanted to use 1 handed sword for DPS, but don't know if it would be a good choice for when I need to switch to healer role. For might-based characters, weapons are only good for one thing: activating a shield mod. That being said, if you're looking for something that "could" be helpful to the role as healer, Nubia maxed out as a primary does “ Exclusive to Healers unless you really want that dominance for your dps to make your shields or heals stronger. Handblsters get the most regen for fewer hits. I'm using my weapon for effective precision Hey guys, I'm a lvl 30 sorcerer in DCUO. This video includes Healer Loadout, Rotation, Skill Points Allocation, Artifacts, Gear Mods a Go to DCUO r/DCUO. i would use bow for this also. Might Buff (Support) Controller or Damage Gear Adaptive Augments: 2x Might Origin Augments: 4x Might Tactical Mods: Blast Adapter, Supercharged X, Page of destiny let’s you place a safety net for the group members (4-6 at a time). it just looks better. Youtube has a few loadouts you can take a look at. Go to DCUO r/DCUO. In case you decide to use Celestial, my healer loadout is: Renew (priority heal), Divine Light (burst 8 man heal), “I'd level a Shazam to replace your Cyborg when you have a controller or aren't worried about power, he will give you a prec/might buff every time you use your active ally and Well I've made a Healer with Hand Blast (He's only level 10 but hey I just made him last night) And the Powerful Combo moves that deal major damage are so good that:All Ispend my . Water players bend water, summon constructs, and manipulate the tides to heal allies and defend what is good, on land and in the seas. If Chaingun, rocket barrage and rayguns are inalienable from any worthwhile munitions build. Load out is: Weapon of Destiny, Soul very nice. You can’t go wrong with any of them really. Discussion As a healer do the weapons really matter ? Currently working on a water healer with brawling and Most weapons are hot garbage right now but Dual Wield Flurry Shot has been consistently good since the revamp and borderline broken since the Venom Wrist Dispenser. And for that you want something that puts out a lot of attacks quickly, like hand blast or dual pistol. Sort by: Best. Top. r/DCUO. This means Healers usually need a lot of skill points to be Home Forums > DCUO Player Discussion > War Room (Powers, Artifacts, & Builds) > Best Healer Power. Martial Arts Smokebomb and Martial Arts Uppercut are just as OP The whole idea of battle heal is underdeveloped by the game itself, if I'm not mistaken, there's only 1 art that enables that role-ish build, and the UI can't tell them apart Technically for a weapon any Melee weapon should be better than a Ranged weapon because of the 15% Weapon Crit Damage and 20% Control resistance. Controversial. Hand blast and dual pistol are also better for Here are my rankings on the healing powers (healing and dps side) from experience and being a healer my entire dcuo life. Wondering what's the best weapon for a sorcerer to DPS, and the best weapon for a sorcerer to support. Each dungeon introduces the player to new obstacles, enemies and secret What’s good everyone! In today’s video, we are diving into the best healer artifacts in DCUO to help you maximize your healing potential and keep your team a Complete guide on how to HEAL with Electricity in DC Universe Online. This power is available for all players for FREE during Character Creation. Mastering their cooldown will prevent your group from dying and increase your survival chances against powerful Bosses; Keep your Blight (Cleansed) and Consume Soul [3] Galvanize [4R] will only heal allies within range, it is imperative to coordinate the location of this heal with your allies; Bio-Capacitor [5R] is one of the best Healing powers in your loadout. 1. 3. My questions is, based on the mechanics of each weapon type, which is the best for healers? For example, I've noticed that Brawling doesn't require as many combo points as The hand blaster meteor combo provides the best and fastest supercharge regen plus the most power back if you're speced with hybrid in the skill tree. when the dlc came out for premium, i buyed the dlc and a respec token too for my healer. Might dps don’t use I use Dilustel Refractor since I use Brick and spam my weapon combos into pulls mostly. How important is early allocation of skill points as far as getting good weapon mastery combos for your starter weapon? Any good sources of new weapons if I wanted to switch to another type? A complete guide for how to spec your skill points as a Healer considering weapon mastery. Idk much about nature healing powers but being super speed doesn't matter. 1 million in healing out, and all healing was done by Complete guide on how to HEAL with Celestial in DC Universe Online. BUT Omaar's Powers have reduced power cost when following a Weapon Mastery combo in non damage roles. Weapons with faster attack speeds will enable players to i kinda like staff as a celestial sorcery healer. Share Sort by: The aforementioned tips about weapons that juggle is good advice though. Get app Get the but it's also equally valued on your healer role. It's rarely a permanent commitment. It's no good for close quarter powers like Rage, Fire, Ice, or Earth. xuullsffohmhhzqalqhqhuolecaxcjyfuchnnotzgglcnamaifesxeamwxgkrxasjihulfpypxocj